BATTLE OF LUBE

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BATTLE OFLUBE

One street. Four lube shops. The fastest lot wins the customers.

ADMIN PREVIEW

All games

Join a street

Practice

Rival bot shops play by your rules: they route cars one order at a time and cause fender-benders too.

Solo Career

Start with a two-bay shop against rival AI, one 3-minute day at a time. Your cash, stock, crew and upgrades carry over — lifetime revenue opens more bays.

NEXT DAYDay 1
BANK$0
BAYS OPEN2 of 6

    Sandbox

    Experiment with layouts and chaos. Nothing here is saved or paid out.

    Room ----

      How to play

      A match is 3 business days. Each day: 3 minutes of directing cars like an air-traffic controller. Between days: restock and buy upgrades. Most money after the last day wins.

      🚗They pick youCars with a colored dot want service. They choose the shop with the best reputation and open space. A full HOLD pad or a wreck in the lot = they drive right past.
      ✏️Draw the routePress a car and drag a line to a bay, a WAIT spot or the exit — the car follows your exact line. (Tap-then-tap works too.) 7 services, 6 bays: oil (1–2), oil+fluids (3), tires (4), battery+inspection (5), and bay 6 does everything. Wrong bay = honking.
      ⏳PatienceEvery customer has a patience ring. If it hits red before their first service starts, they storm off — and your reputation takes the hit. Work trucks may want two jobs.
      👷Crew & weatherHire techs, an advisor or a manager at the break (wages every morning). Rain slows everyone; heat waves bring fluid jobs; cold snaps kill batteries. Watch the forecast.
      💥Don't cross linesTwo moving cars whose routes cross = fender-bender. The tow truck blocks your driveway for 8 seconds and your reputation takes a hit. Draw around traffic, or wait your turn.
      ⭐Starred carsFinish a ★ car (service + out the exit) for bonus cash and a temporary perk: Turbo Bays, Customer Magnet, Instant Tow or Rubber Bumpers.
      📦Stock upEvery job uses 1 unit of stock. Run out of oil and the oil bays go dark — and oil cars skip your shop. Restock at the end-of-day break; 5-packs are 10% off.
      💰Spend to earnUpgrades (extra wait spot, faster tow, billboard, premium service) come out of your score, so only buy what pays for itself.
      All the rules
      • 3 days of 3 minutes each (hosts can pick 1–5 in private rooms), 2–4 shops. Most cash after the last day wins; ties share the win.
      • End-of-day break: 35 seconds to restock and buy upgrades. Everyone tapping Done skips the wait. Unfinished cars go home unpaid when the day ends.
      • Every shop's bays work at exactly the same speed. Only perks change it. The whole game is how well you run your lot.
      • Oil pays $45, fluids $40, tires $35. In-and-out in under 30 seconds: +$10 speedy bonus. Starred cars: +$25 and a perk.
      • A finished car (green check) has to be sent to the exit before it pays. It can still crash on the way out.
      • Cars that wait too long drag your reputation down. Reputation drifts back to normal over time.
      • Wrecked cars are towed away after 8 seconds and never pay. While the tow truck is there, no new cars can pull in.
      • Send a car you don't want to the exit any time — unserviced cars just don't pay.

      Sound & Settings

      DAY1/3
      TIME3:00
      CASH$0
      CARS0
      REP★★☆☆☆
      LOT0
      OPEN

      Day done

      NEXT DAY IN35sCASH$0

      Every stocked job uses 1 unit. Run dry and you can't sell it — and cars that need it skip your shop. Everything you spend (stock, upgrades, wages, repairs) comes out of your score.

      Results