Ricochet Rivals
Protect your goal. Catch the ball. Pick your angle. Knock out your rivals.
Competitive air hockey meets pinball in a four-sided neon arena. Your ship slides along the rail in front of your goal: block the silver ball, punch it with a timed strike, or catch it with your magnet and fire it back at a new angle. Let it past and you lose a life. Last ship standing wins.
Plays on phone (sideways), PC with keyboard, mouse or gamepad. Online 1v1 duels, 3 and 4-player free-for-alls and 2v2 teams, private rooms by code, plus solo AI, a 12-match circuit, survival and a practice lab.
Block. Strike. Catch.
Block
Just be there and the ball bounces off your bumper. Where it hits decides where it goes: the middle sends it straight back, the ends send it off at a sharp angle into the walls.
Strike
Time the strike as the ball arrives and the bumper punches out, firing it 15% faster. Miss the moment and you wait 0.65 seconds to try again, so a safe block is sometimes the smarter play.
Catch
Hold the magnet to catch a ball right in front of you. Slide to swing your aim up to 45 degrees, wait for your rival to commit, then let go, or strike while holding for a powered shot. It costs energy, so pick your moments.
Survive
Everyone has 5 lives (teams share 10). Run out and your goal seals into a wall while the rest play on. At 90 seconds OVERDRIVE kicks in and the ball refuses to slow down.
Online or solo, 1 to 4 ships
Online: 1v1 duels, 3-player and 4-player free-for-alls and 2v2 teams, with quick matchmaking or a private room by 6-digit code. Lost your connection? A labeled stand-in bot holds your ship until you rejoin. Solo: quick play against Guardian, Striker and Trickster AI at four difficulties, a 12-match circuit with 36 stars, endless survival, and a practice lab with step-by-step lessons.
The store has 16 ship shells, bumpers, ball trails, knockout effects and arena themes. They are looks only. Every ship has the same shape, speed, strike and magnet.